getting inspired 50#
- take a 48-hours computer vacation.
- try meditation.
- learn something new that isnt directly related to your job.
- find a mentor you admire.
- change the scenery - an environmental shift.
- form a sketching habit.
- set a 30-days creative challenge.
- pretend you are not a graphic designer.
- find an accountable goal buddy.
- play - beat the clock.
- search out old books and magazines at antique or junk shops.
- ditch the museum and appreciate children's artwork.
- keep a found object collection.
- brush up on paper and printing techniques.
- go on a fact-finding mission.
- review past projects and sketches.
- stop being so serious.
- get up and move around.
- ask for advice and get a fresh perspective.
- draw something 50times - stretch your idea generating capability.
- board games would help bond your sense of wonder.
- go shopping on a retail tour.
- word exercise - write 100words about your project in your first thought.
- experiment with different softwares.
- buy new school supplies.
- figure out creative crutches; then throw them out.
- pretend every client is your favorite.
- rearrange your office - reorganized things for a creative boost.
- write your dream professional bio.
- get back in touch with what made you so excited bout design.
- pull out your portfolio and see where you started.
- make a change in your daily routine.
- log off internet - flip through books randomly in library.
- accept a freelance job that's completely different from your regular work.
- look for inspiration at a least likely place.
- start an informal critique group.
- consider bringing handmade elements into your work.
- make creative a habit.
- keep random lists.
- pick 2 people, countries, or brands that seem like polar opposites.
- question your assumptions.
- look for inspiration in the everyday objects around you.
- hire a creativity coach.
- teach a class.
- keep your own personal rally gear at your desk.
- type keywords related to project into google search and hit 'i'm feeling lucky' button.
- start over the brainstorming process.
- don't look at the clock.
- flip open a novel in the middle and read only 2 pages - make predictions and assumptions / give your invention skills a work out.
- use something for a purpose other than what was intended.
No comments:
Post a Comment