Wednesday, November 4, 2009

how can i make better design decisions?

  1. 80/20 rule
  2. accessibility
  3. comparison
  4. convergence
  5. cost-benefit
  6. development cycle
  7. errors
  8. expectation effect
  9. factor of safety
  10. feedback loop
  11. flexibility-usability tradeoff
  12. form follows function
  13. garbage in-garbage out
  14. hierarchy of needs
  15. iteration
  16. life cycle
  17. modularity
  18. normal distribution
  19. ockham's razor
  20. performance vs preference
  21. prototyping
  22. redundancy
  23. satisficing
  24. scaling fallacy
  25. structural forms
  26. uncertainty principle
  27. weakest link

1 comment:

Eeleen said...

Knowing some of the words here makes me feel a little bit smarter. Hehe. =) miss you so much cuilin!!!!!!!! when are you coming back? any breaks? christmas break perhaps? =)