Sunday, November 29, 2009

run towards the goal


forget what is behind
and struggle for what is ahead.
philippians 3:13


primus net

advertising folks to flock

  1. Ad Goodness – Advertising/Design Goodness started in May 2005 with the mission to showcase only the best advertising and design around the globe. But sometimes you have to show the very worst as well in order to know what great ads and designs are. This site is there to start a conversation, to inspire, to enjoy great work, or to just talk about what your views are.
  2. Third Way Blog – The blog claims to be the place for Straight Talk from Client Side. The brand managers view on campaigns and advertising, on whether the money spent was worth it or wasted. Predominantly north American, but considering that’s where most ideas originate from we can do with it.
  3. GapingVoid – I have been a big fan of Hugh Macleod since the time I read his popular E-Book – How to be Creative. Famous as the stable for his cartoons drawn on the back of business cards, Gapingvoid is an excellent place for the creativity seekers and marketers in general.
  4. I Believe in Adv – is a resource full of smart creatives from around the world, and is one of the best places to find innovative and unique creative practices among advertisers.The blog caters to wide array of categories including Outdoors, photography and art, Television and movies and even digital media.
  5. Sandeep Makam’s blog – Chanced up on this blog some while back, and found some interesting stuff on advertising. Sandeep runs an interactive full service agency in Chennai, and I really like his blog. Too bad there hasn’t been an update since over a year though, still the archives are worth a look.
  6. Ads of the World – A straight, no bullshit ad repository.
  7. Ad Freak and Brand Freak – Part of the Adweek network, these blogs feature some crazy ass advertising from all around the globe. They also feature some really good names in their contributors list.
  8. Make the Logo Bigger – is Bill Green’s marketing blog. As an art director he gives his views on brands and advertising and campaigns.
  9. Ernie Schenck’s Blog - Ernie is an ad veteran and has been in the field for nearly 3 decades. He has won quite a few awards and accolades for hsi work over the years and the blog is his repository of thoughts on advertising.
  10. Fallon Planning – This is what the blog announces on arrival – “Share ideas that inspire. FALLON PLANNERS (and co-conspirators) are freely invited to post trends, commentary, obscure ephemera and insightful rants regarding the experience of branding.”
  11. JaiWal/Creative in London – is a rather new creative blog by two young guys, and they call their blog Creative in London. I found some interesting stuff on their pad, and hence they make their way to this list. They also place their views and thoughts besides the regular creative snippets in the form of ads, which gives a different image than most other resources on this page.
  12. Creativity-Online – Is another major resource place with loads of advertising related content and campaign information. They even put up some campaigns for readers to rate, giving a lot of ideas on how people perceive and act on creative stuff, which to my mind is vital for any ad creative guy to know.
  13. Brand Autopsy – I landed up on the blog and read one article, then another, and then an entire series, it had me hooked. Amazing content and very readable. The blog focuses on branding, advertising and marketing giving some valuable advice.
  14. Desi Creative – Indians needn’t be far behind and in Desi Creative we have our advertising and creative’s blog. They could do with a better template, but the content is mighty good regardless.
  15. AdAge - It is unlikely that if you are into advertising, and have spent a fair bit of time online, that you don’t know about Advertising Age. It is by far the biggest and the best resource for advertisers online and is itself a bigger repository of resources for advertisers than this list.

Thursday, November 26, 2009

achieve perfectionism


To achieve quality, you must think quality.

Wednesday, November 25, 2009

100 celebrity

click the picture and adore it!

art director test

  1. as an art director, i must be a designer, a photographer, an illustrator or none above.
  2. should have a whole lot of control over the content of what i’m directing. the better if there’s a real point of view.
  3. art directors dont have to be typographers, but every little bit of knowledge is useful in commanding the total picture.
  4. the best medium to practise art direction (editorial/advertising/web/motion/corporate) is just a vehicle. the client if the ultimate arbiter.
  5. a good art director should know when to let good designers do their job.
  6. milton glaser/alexey brodovitch/henry wolf/bea feitler/rudy vanderlans/willy fleckhaus/george louis are the most influential art directors on magazines.
  7. valuable attribute of an art director > wisdom/loyalty/taste/knowledge/the gift of the gab
  8. an art director is a teacher.

lance armstrong

losing is worthwhile if you learn something from it.
but quitting - that's the defeat of hope.

the united kingdom

Tuesday, November 24, 2009

typefaces

  1. egyptian - roger black
  2. bodoni - franco maria ricci/fabien baron
  3. avant garde - herb lubalin
  4. new york times cheltenham - tom bodkin
  5. nicolas cochin - fred woodward
  6. peignot - charles peignot

Friday, November 20, 2009

Tuesday, November 17, 2009

zone 1

Monday, November 16, 2009

Thursday, November 12, 2009

rest well peeps

Wednesday, November 4, 2009

how can i make better design decisions?

  1. 80/20 rule
  2. accessibility
  3. comparison
  4. convergence
  5. cost-benefit
  6. development cycle
  7. errors
  8. expectation effect
  9. factor of safety
  10. feedback loop
  11. flexibility-usability tradeoff
  12. form follows function
  13. garbage in-garbage out
  14. hierarchy of needs
  15. iteration
  16. life cycle
  17. modularity
  18. normal distribution
  19. ockham's razor
  20. performance vs preference
  21. prototyping
  22. redundancy
  23. satisficing
  24. scaling fallacy
  25. structural forms
  26. uncertainty principle
  27. weakest link

how can i increase the appeal of a design?

  1. aesthetic-usability effect
  2. alignment
  3. archetypes
  4. attractiveness bias
  5. baby-face bias
  6. classical conditioning
  7. cognitive dissonance
  8. color
  9. defensible space
  10. entry point
  11. exposure effect
  12. face-ism ratio
  13. fibonacci sequence
  14. framing
  15. golden ratio
  16. mimicry
  17. most average facial appearance effect
  18. operant conditioning
  19. prospect-refuge
  20. rule of thirds
  21. savanna preference
  22. self-similarity
  23. signal-to-noise ratio
  24. similarity
  25. symmetry
  26. top-down lighting bias
  27. waist-to-hip ratio

how can i enhance the usability of a design?

  1. 80/20 rule
  2. accessibility
  3. aesthetic usability effect
  4. affordance
  5. confirmation
  6. consistency
  7. constraint
  8. control
  9. cost-benefit
  10. entry point
  11. errors
  12. fitts law
  13. forgiveness
  14. hick's law
  15. hierarchy
  16. iconic representation
  17. immersion
  18. interference effects
  19. inverted pyramid
  20. layering
  21. mapping
  22. mental model
  23. mimicry
  24. performance load
  25. progressive disclosure
  26. readability
  27. recognition over recall
  28. signal-to-noise ratio
  29. visibility
  30. wayfinding

how can i help people learn from a design?

  1. accessibility
  2. advance organizer
  3. chunking
  4. classical conditioning
  5. comparison
  6. depth of proccessing
  7. exposure effect
  8. forgiveness
  9. garbage in-garbage out
  10. hierarchy
  11. immersion
  12. interference effects
  13. inverted pyramid
  14. layering
  15. legibility
  16. mental model
  17. mnemonic device
  18. operant conditioning
  19. performance load
  20. picture superiority effect
  21. progressive disclosure
  22. readability
  23. recognition over recall
  24. serial position effects
  25. shaping
  26. signal to noise ratio
  27. storytelling
  28. von restorff effect

Tuesday, November 3, 2009

how can i influence the way design is perceived?


  1. affordance
  2. alignment
  3. closure
  4. color
  5. common fate
  6. consistency
  7. constancy
  8. face-ism ratio
  9. figure-ground relationship
  10. five hat racks
  11. good continuation
  12. gutenberg diagram
  13. highlighting
  14. iconic representation
  15. interference effects
  16. law of pragnanz
  17. layering
  18. legibility
  19. mapping
  20. orientation sensivity
  21. proximity
  22. signal-to-noise ratio
  23. threat detection
  24. three-dimentional projection
  25. top down lighting bias
  26. uniform connectedness
  27. visibility

Sunday, November 1, 2009

it just dont

the trumpet dont make the music
and the computer dont make the type.
you can put a cat in the oven
but that dont make it a biscuit.

halloween

underground tubes

picadilly line